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	<title>Sketches &#187; privacy</title>
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		<title>Why social DRM is not corporate DRM</title>
		<link>http://sketches.bumblebeelabs.com/why-social-drm-is-not-corporate-drm/</link>
		<comments>http://sketches.bumblebeelabs.com/why-social-drm-is-not-corporate-drm/#comments</comments>
		<pubDate>Mon, 19 Jan 2009 13:22:28 +0000</pubDate>
		<dc:creator>Hang</dc:creator>
				<category><![CDATA[Bumblebee Labs Main Blog]]></category>
		<category><![CDATA[Figuring Shit Out]]></category>
		<category><![CDATA[DRM]]></category>
		<category><![CDATA[privacy]]></category>
		<category><![CDATA[social theory]]></category>

		<guid isPermaLink="false">http://blog.bumblebeelabs.com/?p=474</guid>
		<description><![CDATA[Anil Dash asks a question in his blog post: how are privacy settings on social networks different than DRM restrictions placed on media content files from companies? Is it because I&#8217;m not a corporation? Is it because the DRM technology is provided by Flickr or Facebook instead of by Apple&#8217;s iTunes or Microsoft&#8217;s WIndows Media? [...]


Related posts:<ol><li><a href='http://sketches.bumblebeelabs.com/oct-13th-day-1-social-mechanism-design/' rel='bookmark' title='Oct 13th (Day 1): Social Mechanism Design'>Oct 13th (Day 1): Social Mechanism Design</a></li>
<li><a href='http://sketches.bumblebeelabs.com/all-social-software-are-inherently-sociotechnical-systems/' rel='bookmark' title='Social Software Sunday #3 &#8211; All social software are inherently socio-technical systems'>Social Software Sunday #3 &#8211; All social software are inherently socio-technical systems</a></li>
<li><a href='http://sketches.bumblebeelabs.com/social-software-sunday-6-the-future-of-social-media-evaluation-and-how-to-stop-it/' rel='bookmark' title='Social Software Sunday #6 &#8211; The Future of Social Media Evaluation (and how to stop it)'>Social Software Sunday #6 &#8211; The Future of Social Media Evaluation (and how to stop it)</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://dashes.com/anil/">Anil Dash</a> asks a question in his <a href="http://dashes.com/anil/2009/01/drm-and-friends.html">blog post</a>:<a href="http://dashes.com/anil/2009/01/drm-and-friends.html"><br />
</a></p>
<blockquote><p>how are privacy settings on social networks different than <span class="caps">DRM </span>restrictions placed on media content files from companies? Is it because I&#8217;m not a corporation? Is it because the <span class="caps">DRM </span>technology is provided by Flickr or Facebook instead of by Apple&#8217;s iTunes or Microsoft&#8217;s WIndows Media? Is it because I only (theoretically) grant permissions to dozens or hundreds of people, instead of millions?</p></blockquote>
<p>This intersects nicely with the work I&#8217;ve been doing on pinpointing why social design needs to be it&#8217;s own seperate specialty with it&#8217;s own rules and literature. Let me take a quick stab at answering his question:</p>
<ul>
<li><strong>We think differently about different social relationships. </strong>We literally use different parts of our brains to do different types of social reasoning. For individuals, we invoke a much deeper <a href="http://en.wikipedia.org/wiki/Theory_of_mind">Theory of Mind</a> construct that affects our behaviour. With DRM, we engage in the cost/benifit portion of our brain and basically treat the opposing party as if it were an impersonal force. With social relationships, we not only think about how our actions affect <em>us</em>, but also how they affect <em>them</em>. &#8220;What would Sally think of me if I did this?&#8221;, &#8220;What would Sally think I wanted if I did this?&#8221; etc.</li>
<li><strong>Social mechanisms scale poorly</strong>. Different social mechanisms behave radically differently if you make the scale much larger <em>or</em> smaller. Part of why DRM fails at large scales is simply that it only takes one bad apple to &#8220;release&#8221; a piece of information before it is freed. That social networking data is relatively secure is an artifact of the small scale it operates on. If you take a look at when social networking suddenly goes &#8220;large scale&#8221;, Ashlee Dupree or Todd Palin for example, you can see that it&#8217;s even more ineffective at protecting media than traditional mechanisms.</li>
<li><strong>You can punish those who misbehave with social media.</strong> Social media works because you can push enforcement into the social layer. If people misbehave, you can actually punish them in real life. As a result, the rules for good behaviour can be negotiated at the social level. With DRM, the social layer is so weak that you can&#8217;t do any real form of enforcement which is why media companies have tried using either technological layer (DRM), the formal layer (courts) or the societal layer (appeals to morality). I&#8217;m going to write about this in much more detail in an upcoming blog post.</li>
<li><strong>Social Media is of limited utility.</strong> Let&#8217;s face it, the number of people who want to but can&#8217;t see your flickr photos is close enough to 0 that noone is going to bother to go to the effort of revealing it.</li>
<li><strong>The dark side of DRM is visible, the dark side of social media is invisible.</strong> Piracy is something that now happens out in the open so we get a generally accurate picture of how it&#8217;s practised and what the extent of it is. Violations of privacy in social media still happens in a shadowy underground so we tend to ignore it out of ignorance. In my fieldwork on just how people use socia media in less than savory ways, it&#8217;s actually quite surprising just how prevalent and casual privacy violation can be yet it&#8217;s not talked about nearly as much.</li>
</ul>
<div>In short, I think this really highlights the importance of context in discussions about social design. It&#8217;s not merely enough to look at the <em>software</em> and expect that functionality maps onto results in a clean manner. The software is only a small part of a much larger design.</div>


<p>Related posts:<ol><li><a href='http://sketches.bumblebeelabs.com/oct-13th-day-1-social-mechanism-design/' rel='bookmark' title='Oct 13th (Day 1): Social Mechanism Design'>Oct 13th (Day 1): Social Mechanism Design</a></li>
<li><a href='http://sketches.bumblebeelabs.com/all-social-software-are-inherently-sociotechnical-systems/' rel='bookmark' title='Social Software Sunday #3 &#8211; All social software are inherently socio-technical systems'>Social Software Sunday #3 &#8211; All social software are inherently socio-technical systems</a></li>
<li><a href='http://sketches.bumblebeelabs.com/social-software-sunday-6-the-future-of-social-media-evaluation-and-how-to-stop-it/' rel='bookmark' title='Social Software Sunday #6 &#8211; The Future of Social Media Evaluation (and how to stop it)'>Social Software Sunday #6 &#8211; The Future of Social Media Evaluation (and how to stop it)</a></li>
</ol></p>]]></content:encoded>
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